8.01.2007

Hardware sales JPN this week..PS3 units move more then Wii!


Famitsu hardware numbers and software numbers
PS3 38000
PS2 14000
Wii 70000
360 3800

1. [Wii] Mario Party 8 - 280,000
2.[PS3] Minna no Golf 5 - 176,000
3.[NDS] Taiko no Tatsujin DS - 90,000
4.[NDS]Its a Wonderful World - 81,000
5. [PS2] Jikkyou Powerful Pro Baseball 14 - 53,000(~200,000)
6. [360] Oblivion - 45,000
7. [Wii] Gundam MS 0079 - 44,000
8. [PSP] GTA LCS - 39,000
9. [Wii] Dragon Quest Swords - 32,000(~400,000)
10. [NDS] Zelda Phantom Hourglass - 32,000 (~680,000)
20. [PS3] Wangan Midnight - 18,000

Sixaxis Rumble as well as Touchsense Rumble Confirmed!



The release of a force-feedback SIXAXIS is a rumor that has been rumbling about for some time (har-har). Lawsuits later, Sony was forced to remove the rumble from their controller and have apparently reinstated it. Today, a Sony Computer Entertainment employee confirmed directly to me that the SIXAXIS with rumble is coming. Nothing like getting something that's been taken away!



SAN JOSE, Calif., Jul 11, 2007 (BUSINESS WIRE) -- Immersion Corporation (Nasdaq:IMMR), a leading developer and licensor of touch feedback technology, today announced that gaming peripheral manufacturers Hori (U.S.A.) and Katana Game Accessories have both entered into patent licenses with Immersion, including rights for advanced vibro-tactile, spinning mass gaming technologies for dedicated portable gaming devices and computer and console video gaming peripherals. Hori develops peripherals and accessories for gaming consoles such as the Sony PlayStation, Microsoft Xbox, and Nintendo products. Katana designs, manufactures, and in September 2007, will begin distributing peripherals for Sony PlayStation products in North America. Under the terms of the license, these products will now bear Immersion's Feel The Game® TouchSense® Technology logo."All our products are built with the strictest standard of quality," said Yuuki Mizutani, of Hori (U.S.A.). "Rumble technology is one of the key features that makes playing racing and flight simulator games on Hori controllers easier and more realistic.""As a company that has just entered the console accessory business, Katana is focused on providing very high-quality products to enhance the Sony PlayStation gaming experience," said Katana President Chris McGlynn. "We consider Immersion's technology a key ingredient and look forward to putting it to work for PlayStation gamers."

PS3 to get Digi-Tuner by 2008?



MCV's prediction that Sony may be soon unveiling support for terrestrial digital broadcast service Freeview for the PLAYSTATION 3 is looking spot on following comments from Sony Computer Entertainment New Zealand boss Warwick Light. He told Kiwi outlet The Press that the company is "hoping next year... to release a digital tuner for the PS3, turning it into a programmable TV recorder." His timeframe? First quarter of 2008, alongside the New Zealand launch of Freeview.
Freeview is already available to fans of receiving television signals in the UK, broadcasting dozens of television and radio channels. It's possible that the PS3 TV tuner could simply be added via one of the console's four USB ports and that larger hard drive options may coincide with the product announcement.
But I'm just riffing here. I'm sure we'll know by Games Convention in August if this whole thing pans out.
The future according to Sony

http://kotaku.com/gaming/pal-bosses-speak/ps3-to-get-dvr-functions-digital-tuner-in-2008-284606.php

Game Critics Awards Announced.


In case you haven’t seen this yet, the E3 2007 Game Critics Award winners were released earlier today. For those of you unfamiliar with the Game Critics, it’s a collection of independent journalists that cover the videogame industry. And, in their words:

“These awards recognize the games that will shape the future of interactive entertainment, as demonstrated via hands-on playable form at the 2007 E3 Media and Business Summit”

We here at PS3B3yond wanted to extend a quick congrats to all those nominated, especially the people behind the PlayStation games that were recognized this year; in particular, the teams at Media Molecule for Little Big Planet which won “Best Original Game” and at Guerilla Games for Killzone 2 which earned “Special Commendation for Graphics.” Congratulations all!

GRAW Demo to come Next Thur.



Next Thursday Expect...


[Demo] Ghost Recon Advanced Warfighter 2
[Video] Trailer Ratchet and Clank
[Video] Lair Trailer
[Video] Trailer Juiced 2: Hot Nights Importation
[Play] PS1: Ridge Racer
[Play] PS1: Tekken 2

Burnout Paradise: 6 Minute PS3 Video with huge crashes & multiplayer




Its Mutiplatform but heres a chance to see it on the PS3 in various forms.


FIFA 2008 Demo Confirmed



The Xbox 360 and PC demo version are released on the net August 27, followed by the Playstation 3 demo two weeks later September 10.


Sony "Cell" Lawsuit Cleared



Filed in 2001 and issued in 2007, actually lists the 1991 patent as a citation. In other words, Sony’s own patent lawyers have already seen the old patent and deemed it not to be a threat, and the U.S. Patent Office apparently agreed when it issued Sony the patent in June.That’s no guarantee that Parallel Processing Corp. doesn’t have a case, but it makes their somewhat outlandish outcome seem a little less likely. According to NextGen, the company is demanding “the impounding and destruction of all Defendant’s products that infringe the ‘000 Patent.” Lock up your PS3’s, kids!


New Pro Evo Soccer Screens.


Konami Digital has released a bunch of new screens for their upcoming sports game Pro Evolution Soccer 2008 which is due out later on this year on PC , Consoles and and PSP. The game will be demoed live at this year’s GC on PS3. Continue to view the newly released screens.

This time Sony isn't going the way of the Betamax and be antiporn



"Early this year the meme circulated that Blu-ray might be going the way of Betamax, and for the exact same reason: Sony's unfriendliness to the porn industry. But at Japan's recent euphemistically named Adult Treasure Expo 2007, adult filmmakers said Sony has begun offering technical support, and this was later confirmed by Sony PR. The company stated that Sony would offer support to any filmmaker working on the format, no matter their industry. Apparently, Blu-ray is now the preferred medium for Japanese adult films."

Phil Harrison Interview on 1up, Talks Madden and more.


"Madden on PS3 Only 30 FPS"
[pause] Well, I can only point to our own sports studio [doing a] 1080p, 60 frames-per-second basketball game, but I'm afraid I have no idea. We're providing some tools and technologies from our worldwide studio's core technology groups to 3rd parties now, as well. You may remember something from GDC, we announced this thing called EDGE and that's now widely deployed within the 3rd party community, and that is clearly improving the developer's ability to maximize what the CELL processor does. Hopefully, that will assist folks like EA. It would concern me if the platform was incapable of doing it, but we've proven the platform is capable of doing it, so it's not a PlayStation 3 issue. I'm trying to be polite."

"How Home is Progressing?"
"We did have a small hiccup on getting the Home development kit out, but it actually went out on Tuesday [Harrison is referring to Tuesday, July 10th], so that's already started out there. Some of the functionality that goes into Home is actually based on top of the PlayStation Network functionality and it has to be deployed there first before we can put the visual layer on top of it, so there's a couple of different schedule issues in that, but, we're on schedule for the Fall, as we said yesterday. Game launching, the ability to launch games directly from inside of Home, is in the next library update for developers, which will be in August.

"Will Home be Feature Complete this Fall?"
It's hard to tell because we're still in the beta program, so I can't give you a definitive, but, also, it's unlike building a disc-based game, where you have to get everything on the disc and then ship it. What we're going is starting a service and a week later we can add a bit more functionality and a week after that we can add something else. There will be features that get added over time, it's not going to be everything that we've ever talked about at the beginning of the service. I'm being very clear we never intended for that to be the case, either, but we have a clear road map of where and how and when we're going to be adding functions and features.

"On Countering Wii's Casual Draw"
We've had tremendous success with Singstar -- it's a $200 and something million dollar franchise for us, over 10 million units. I acknowledge the core of that audience is in Europe and it's still yet to establish itself strongly in the US, but we have some big strong plans for it this year. I think it's good that other companies are looking at that space, as well, because it will help grow the market. On a macroeconomic basis, if the industry is in good health because there are new consumers coming in, I'm not going to give you a format competitive response to that, because I think it's positive.

"Wipeout HD a Stopgap?"
Let me be clear, Wipeout HD is a fully functioning game, full online multiplayer functionality. You'll be able to download additional tracks over time, but the core game experience is a fully featured game experience."

http://www.1up.com/do/newsStory?cId=3161666

Dynasty Warriors Announced as PS3 Exclusive.


Blu-Ray is vindicated.



DVD9 and the 360 show once again there a bit behind in "next Gen"

Fully flexible PGR4 textures too big to fit on a DVD.
Chalk this one up to delighted giggling in the Sony camp. According to series of posts on the Bizarre Creations forums made by multiple staff members, Project Gotham Racing 4 will only feature a limited set of day / night options for each track, due largely to the difficulty of fitting the required pre-rendered textures onto a DVD.

Ben, a Bizarre Creations staffmember, kicked off the probably unintentional kerfuffle by stating, "You won't see different times of day per city because this involves recreating all the textures again (one for day and one for night). Whilst this wasn't a problem for our dev team, it was a problem fitting all this data onto a single DVD. So we've worked around the problem by providing different lighting models per city. For example, Macau is always in the daytime, but if you play it during a storm everything looks darker and more foreboding. If you play during a blizzard then things are slightly tinged blue and everything seems more frozen. Of course, playing this track in sunshine will make everything appear bright and yellowy."

Alan M, another staffmember, then clarified by saying, "In the past we've always had day and night and to do this we've had to create a duplicate set of textures for most of the buildings, obviously there is the space on the disc and the time it will take make all those night time textures."

He continued, "For some cities night time is important, as good as Vegas looks in the day everyone really wants to see it at night, so in PGR4 only night will be available, and if you thought Vegas and Tokyo looked good at night wait until you see what Shanghai looks like! So at it’s base there is only one time of day, add to that the different weather settings and you get more variation to each of the cities than just Day and Night would give you."

Those hoping for a second disc had their expectations dashed when Ben jumped in again, adding, "Having the game spread across two discs isn't an option for a number of reasons. Sorting out gameplay both in single and multiplayer where you always have to swap discs around would be difficult, and detrimental to the flow of the game. Also, having two discs puts the price of manufacturing up, and that's one we'd have to discuss with the publisher."

Based on these discussions, Sony was quick to get in on the act and point out the benefits of using a larger storage medium. Speaking to Gamesindustry.biz, Dave Karraker, Sony's spokesperson, pointed to the importance of selecting Blu-ray over standard DVD storage as a mechanism for avoiding these problems.

Karraker happily pointed out Sony's foresight, stating, "We took a lot of heat at launch for including Blu-Ray in PS3. Now it looks like that investment is being justified. Next generation games simply need more space on the disc to contain all that high definition content. Take a look at Lair, for example, already pushing 25GB of content, and that is a first-generation title. At 50GB storage capacity, Blu-Ray gives the PS3 plenty of headroom for developers to fully realize their visions well into the future."

Did Sony call it right? Is the lack of storage space a real issue? Did Bizarre Creations take the wrong route by avoiding purely dynamic lighting and using pre-rendered textures instead? Jump on the forums and let us know, as this is only going to become even more interesting as all three consoles move deeper into their lifecycle.